Tuesday, August 27, 2013

Temple of Doom - Alpha Gameplay

Tuesday, August 20, 2013

Temple of Doom - Screenshots

Game is near completion. Here are a few screenshots.

Sunday, August 11, 2013

Temple of Doom - Coming Soon to the App Store

We are close to finishing a new 2D platformer game for the iphone. More info coming soon.

Wednesday, July 31, 2013

We are on Facebook!

Check out our facebook page for info on upcoming animation series, games, and anything to do with animation. To visit our page just click here.



Sunday, July 21, 2013

Save the Tower - Archer Snapshot

A quick look at the archer. Players will control this guy from top of the towers.

Monday, July 08, 2013

Game Environment Modeling + Textures - WIP 2

Environment modeling and textures. There will be four types of environments in game ranging from sunny, rain, snow, and night.


Monday, July 01, 2013

Save the Tower - Vikings

A quick snapshot of the viking enemies for the game.


Thursday, June 20, 2013

Game Character Turnaround - Enemy

Viking enemy character for our new game "Save the Tower". I won't give too much details yet. Keep checking for more updates.

Tuesday, June 18, 2013

Game Environment Modeling - WIP

Here's a sneak peek at the environment for a new game coming soon to the app store. More coming soon.


Tuesday, May 21, 2013

3D Head Bust

So I finally decided to teach myself 3D modeling. I think it'll be great to be able to design, model, rig, and animate all of my own characters. Here's a quick sculpt done in maya. For being my first attempt it came out alright. The 2D character design was created by Abhishek Ghimire. I'll post the final piece as soon as I add in the textures.

Monday, April 22, 2013

Snapshot 2 - Treasure Island

Just finished scene 5 now moving right along to the last scene. Here the character runs towards the X and starts to dig. What happens next?

Saturday, April 20, 2013

Animation Scene Snapshot - Treasure Island

Look at all them pretty keyframes. Currently animating scene 5 of 6. The last two scenes are the most time consuming. Here is a snapshot of the scene loaded with keyframes.

Saturday, March 23, 2013

Wednesday, January 30, 2013

Sneak Peek

 Here's a still from the short "Treasure Island". Currently trying to finish the last two scenes. The background is low quality here to make it much easier to animate in flash. Final render will be 1920X1080.